11/13/2022 0 Comments Game maker studio 2 draw text![]() Creating your own font is outside the scope of this article, but there are tools you can use to produce your own fonts if you’re crazy enough. Of course, you can create your own fonts. There are free fonts out there (google for them) with liberal licensing terms that you may be able to use in your project, if the terms of the license allow. Otherwise, the default range of 37-128, covering A-z, 0-9, and special characters, is good.įor legal reasons, it’s important to note that fonts are copyrighted, and most need to be licensed for commercial use. If you know you won’t be needing certain characters, and are concerned about the size of the game when it is built, go ahead and constrain the range. To save space, you can define a font resource to include only certain character ranges, such as number digits only, or alphabet characters only, or only the upper case or lower case letters in the alphabet. So, always define a font resource and make sure that it’s used if you’re drawing text. ![]() If your project has no font resources set up, text drawn to the screen will still render, but oddly and probably not consistently across platforms. In GameMaker, fonts are game resources, just like sprites, or objects, or other resources, and need to be added to the project - you don’t simply have direct access to the same fonts that are installed on the system, you have to explicitly add a font to your project.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |